Chicken leg house build
I had all the main models ready, so I was able to start building the house. Textured parts I had a really low poly model of the house working as a base. On top of this base, I was able to build the walls and a tower. Each log has a slightly different texture on each side, so with a 2 long logs and 2 short logs I was able to get some variations. I was following the concept I created, so I wanted the building to have the same structure. When I have walls ready, I added the windows and door. House build I merged each wall to one object and I started cleaning the geometry. To save some tri count, I deleted all the nonvisible, inside polygons. House has some window covers bent or missing, which makes it look more neglected. Inside structure I also texted how the textures look in the Sketchfab and Unreal engine. Sketchfab ...