Rigging
The model is finally fully finished so that I can create a rig. This is not just a standard model with a human or animal rig. It has a lot of hanging parts, which will need bones as well, so I have to come up with a cleaver idea of how to place them. In order to make my job easier, I didn't merge the whole model, into one. Instead, I keep certain parts as a single models. It makes skinning easer because I can add skin modifier to a single element, so I can be sure that a particular bone will not affect the geometry of the other models. I decided to use CAT plugin in 3ds Max for rigging, because it allows to create a rig really quick, even for the complicated models, also I found plenty of good tutorial on how to use it. There is one more advantage to it, I can use a chain of bones, used mostly for tail and fingers and apply it to the hanging parts. At first, I focused on the main part- the legs. I created pelvis and two main bones for each leg than I added a foot and up to 4 bone...