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Showing posts from February, 2020

Rigging

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The model is finally fully finished so that I can create a rig. This is not just a standard model with a human or animal rig. It has a lot of hanging parts, which will need bones as well, so I have to come up with a cleaver idea of how to place them. In order to make my job easier, I didn't merge the whole model, into one. Instead, I keep certain parts as a single models. It makes skinning easer because I can add skin modifier to a single element, so I can be sure that a particular bone will not affect the geometry of the other models. I decided to use CAT plugin in 3ds Max for rigging, because it allows to create a rig really quick, even for the complicated models, also I found plenty of good tutorial on how to use it. There is one more advantage to it, I can use a chain of bones, used mostly for tail and fingers and apply it to the hanging parts. At first, I focused on the main part- the legs. I created pelvis and two main bones for each leg than I added a foot and up to 4 bone...

Bottom of the House

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Finally, it comes to the last step of modelling. I had to make the bottom of the house. At first, I was thinking to just put more wood underneath, but I receive the feedback, that it would look good with pieces of dirt and roots. I believe that this idea was spot on and I decided to give it a go. I was thinking of how to approach this and I decided to create one piece of dirt which can be rotated and placed on the bottom. With the roots, I wanted to have bigger and smaller pieces. I modelled the bigger ones, and for the smaller, I created a cylinder with alpha texture on it. And again, I had to test different methods of how to create the texture for it. I again ended up painting the texture in Photoshop. Dirt Bigger roots Smaller roots Full Bottom Part Sketchfab Test I think that it comes out quite well. I wanted the house to look like it just been pulled out from the ground. The roots texture on the cylinder is not the best quality, but I am not wo...