Baba Yaga rigging, skinning and animation
Baba Yaga is a secondary part of the project. She is an additional part, I wanted to show the occupant of the house as well. I wanted her to work as a satellite for the house, so she flies around on the broomstick. Her animation is less complicated than the house, so as the rig. I created a very simple human rig with additional bones for the hair and skirt, because I wanted the whole body to move slightly while flying. I did quick skinning because in this case, it was not crucial for me to deform all parts of the body correctly. I focused mostly on head, arms and legs since these deforms the most. The main part of the animation was to create a path that Baba Yaga can follow. I was trying to use a spline method where I can attach the model to the spline and make it follow the desired direction, however, I had a problem to make it with the skinned object that has bones inside. It was working perfectly fine for the model itself, but it did no...