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Showing posts from April, 2020

Baba Yaga rigging, skinning and animation

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Baba Yaga is a secondary part of the project. She is an additional part, I wanted to show the occupant of the house as well. I wanted her to work as a satellite for the house, so she flies around on the broomstick. Her animation is less complicated than the house, so as the rig. I created a very simple human rig with additional bones for the hair and skirt, because I wanted the whole body to move slightly while flying. I did quick skinning because in this case, it was not crucial for me to deform all parts of the body correctly. I focused mostly on head, arms and legs since these deforms the most. The main part of the animation was to create a path that Baba Yaga can follow. I was trying to use a spline method where I can attach the model to the spline and make it follow the desired direction, however, I had a problem to make it with the skinned object that has bones inside. It was working perfectly fine for the model itself, but it did no...

Baba Yaga texturing

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I decided to create the texture for Baba Yaga in Substance Painter. I was thinking to use Zbrush polypaint method, but Substance allows me to quickly add some normal details to the clothing. I wanted to achieve old, worn-out clothing with frayed edges. Baba Yaga is a very old witch, so I decided to keep an unhealthy, aged look of her skin. Textures are not very detailed, because she is not the main point of the project, and she will continuously be flying around, so it would be hard to spot fancy details. To exaggerate the fact that she is a witch, I made her eyes black, with no iris. However, I am not entirely convinced with the look of it, so I may change her eyes to look blind. In Substance Painter, I added an opacity channel to be able to work with opacity maps and add jagged edges. For the skin and clothing, I mostly used a variety of smart material, with major adjustments. Baba Yaga texture layers  Details Baba Yaga textures UV unwrap For the hair a...

Baba Yaga

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The whole story of a chicken leg house starts with Baba Yaga. She cast a spell on a house, so he grew legs and can walk now. Creating Baba Yaga was somewhere on my wishlist for this project. She can fly around a house on a broomstick while he walks. She is a devil creation and has all sorts of dark powers, so to make her more sinister and out of this world, I gave her horns and black eyes. Since I nearly finished house animation and I have a time left, I can begin to sculpt a high poly version of Baba Yaga in ZBrush. I started with the head. With the horns and pointy nose, I tried to incorporate some triangles to her design, so when the viewer sees her silhouette, he can notice that she is evil and dangerous. I wanted her to look like a grumpy, old lady, but with features, that will give her more personality. I didn't want to spend too much time sculpting this model since it will be tiny comparing to the house. I treat it as an additional thing which can add a little more ...