Baba Yaga texturing

I decided to create the texture for Baba Yaga in Substance Painter. I was thinking to use Zbrush polypaint method, but Substance allows me to quickly add some normal details to the clothing. I wanted to achieve old, worn-out clothing with frayed edges.
Baba Yaga is a very old witch, so I decided to keep an unhealthy, aged look of her skin. Textures are not very detailed, because she is not the main point of the project, and she will continuously be flying around, so it would be hard to spot fancy details. To exaggerate the fact that she is a witch, I made her eyes black, with no iris. However, I am not entirely convinced with the look of it, so I may change her eyes to look blind.
In Substance Painter, I added an opacity channel to be able to work with opacity maps and add jagged edges. For the skin and clothing, I mostly used a variety of smart material, with major adjustments.

Baba Yaga texture layers
 Details
Baba Yaga textures

UV unwrap

For the hair and a broomstick brush, I had to play around with some different methods. I was trying to paint the hair texture in Photoshop, but it didn't end up how I wanted. I was also trying to use photos of wooden sticks to make a broomstick. This time I also wasn't happy with the effect, so I again went back to Substance Painter. So with the experience, I gained by using the opacity channel before I decided to use a similar method. I created a layer with the opacity, diffuse and roughness activated. I was using a single strokes to add opacity and colour at the same time. With the hair I was aiming to make them look very thin and weak, so I used a very limited amount of the textured cards when assembling them in 3Ds Max.

broomstick and hair textures

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