Particle Effect

The last step of the presentation was to create a particle effect. To reinforce the effect of the heaviness of the house, I wanted to add particles that are following from the bottom part of the house, whenever it makes a step.
This effect contains three different objects. First one is a 3D sphere with a simple brownish material, the second one is a stick with an alpha map for transparency, and the last one creates subtle dust particles, and it also has an alpha texture.
particles and materials

particle types


There are three particle emitters, one for each object. The base for each object is a cylinder. I set up the amount, duration and rotation, which differ for each object. The most important part of this effect was to set up the time when the amount of particles increase. It had to follow the animation, so I had to set up the times correctly to make the soil pieces drop with every step. I also extended a duration time, so when they hit the floor they stay there for a few seconds before disappearing, which makes it more realistic. 




I am quite happy with the overall effect, and I think that it added more realism and heaviness to the house walk cycle.

This is nearly the end of the project. I have to play around with light a bit more and like I mentioned before I want to keep the presentation clean and simple, focusing on the house; therefore I decided not to make the environment.   

trello board















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