Clothing system
Since I started the animation process, I was wondering how to animate roots and roof. At first, I wanted to add bones and make the standard animation, but this could be a harrowing and long process since I find it hard to animate the object like clothing or hair. I received a piece of advice that I could use a clothing system inside the Unreal Engine. Applied to the object, it simulates the natural movement of the clothing, and it works together with the animation. This way, I can work way more efficient, because it is fast and rather easy.
To use the clothing system, I had to keep roof and roots on separate materials because this is the only way to use section selection and select a certain part of the model in order to apply clothing.
To use the clothing system, I had to keep roof and roots on separate materials because this is the only way to use section selection and select a certain part of the model in order to apply clothing.
Comments
Post a Comment