Since I started the animation process, I was wondering how to animate roots and roof. At first, I wanted to add bones and make the standard animation, but this could be a harrowing and long process since I find it hard to animate the object like clothing or hair. I received a piece of advice that I could use a clothing system inside the Unreal Engine. Applied to the object, it simulates the natural movement of the clothing, and it works together with the animation. This way, I can work way more efficient, because it is fast and rather easy.
To use the clothing system, I had to keep roof and roots on separate materials because this is the only way to use section selection and select a certain part of the model in order to apply clothing.
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section selection tool
Next part was to the clothing system. It was applied for roof and roots separately because this way is easier to control it. To make it work, I had to paint the clothing data on the model. It was a bit similar to painting weights when using the skin modifier in 3Ds Max. Painting cloth tells the system where I want the modifier to be applied and also how strong it should be.
Cloth paint. White- applied, pink- static.
I had to be quite carefully whit the roof painting since I wanted to create a gentle movement just on edges of the roof, so with every step that the house will do, the parts that are loosely hanging can bounce a little. Roots can be all covered with white, except the thin part connected to the house, because I want the whole part to move.
I attempted the first testing, and surprisingly nothing worked. I checked a lot of tutorials, and I couldn't find the issue. However, it comes up that it was something wrong with my version of Unreal, so I had to switch to an older one, and everything worked perfectly.
In my opinion, the clothing system is the easiest and fastest way to create a natural animation for this
type of objects.
Trello board
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